A top-down bullet-hell arcade shooter. Join Kuma, outrun an empire to rescue her family and find her lost sister, all while weaving the bullets and unleashing your Limit Break. The flagship I'm pouring everything into, built solo.
Trashy Games exists to make the games I always wanted to play: tight, spectacular, and respectful of your time. Beyond Horizon is just the first.
Every effect, enemy, and beat is poured over by one person who genuinely cares how it feels to play.
An anime story with real stakes runs through every stage, the score chase and the cast pull you forward together.
One developer wearing every hat, with the ambition of a much bigger team.
Leaderboards, unlockables, and replay value that keep you coming back.
My own games come first, but I take on a small number of fellow indies to publish each year. If you've built something special, in any genre, here's how it works.
Share a build, trailer, or even a prototype. I read every message myself.
If it's a fit, we figure out what you need and agree on fair, plain-English terms.
You keep building. I handle launch, marketing, and the busywork around it.
Wishlist on Steam and follow the studio to be among the first to play it. Building a game of your own? Get in touch.