One Developer. One Husky.
A Whole Studio.

Trashy Games is a one-person indie studio. The name is a cheeky nod to scrappy beginnings, but the games are made with everything I've got.

The Story

Made by Jefrey Landicho

I'm Jefrey: designer, programmer, artist and one-man marketing team behind Trashy Games. Right now I'm building Beyond Horizon, a bullet-hell arcade shooter wrapped in an anime story, in the Godot engine.

I don't have a big team or a big budget. What I have is the freedom to make exactly the games I want to play, and a wish to help other indie developers get theirs out into the world too. If that's you, the studio door is open.

Beyond Horizon title screen
Beyond Horizon · In development
Every Hat, One Head

What "solo" really means

From the first sketch to the launch trailer, it all runs through one desk.

Design

Mechanics, levels, bosses, balance: the feel of every run.

Code

Gameplay, tools, and the engine glue that holds it together.

Art & Audio

The look, the effects, the soundtrack, the spectacle and the vibe.

Publishing

Store pages, trailers, and getting games, mine and yours, in front of players.

The "Team"

The whole crew

JL

Jefrey Landicho

Founder · Solo Dev

Design, code, art, audio, coffee. Builds Beyond Horizon and runs everything else.

Misha the Husky

Executive Assistant

Chief morale officer. Approves builds with a tail wag, vetoes them with a howl.

Where Things Stand

Honest roadmap

Now

Building Beyond Horizon

Tuning the bullet-hell arcade shooter, stage by stage, in Godot.

Next

Steam page & first builds

Preparing the store page, a trailer, and getting playable builds into people's hands.

Then

Opening the door

Taking on a small number of fellow indies to publish, any genre, real care.

Let's Make Something

Want to build a world together?

Whether you're a developer with a pitch or a player with an idea, I'd love to hear from you.