Join Kuma. In a stolen, half-finished super-weapon ship, outrun an empire to rescue the family who saved her and find Yuna, the little sister she has chased across the stars. Read the danger, weave the bullets, and unleash your Limit Break when it all turns to chaos.
Beyond Horizon is a fast, finely tuned arcade shooter. Every enemy attack is telegraphed and beatable. You fly a nimble strike-ship through three worlds, dodging dense bullet patterns, blasting waves of enemies, and banking the score that climbs the global leaderboard.
Take damage and deal it to charge your Limit Break, then detonate it to flip a losing run around. Pick your pace and your difficulty, learn each pattern, and chase the perfect clear.
The horizon is where she lost everything. She's flying past it anyway.
Punch out of a burning mothership and run the empire's blockade through an orbital citadel and a debris-choked warzone.
Plunge through a living thunderstorm: volumetric clouds, rolling thunder, and forked lightning, against a sky full of hostile squadrons.
A low-altitude blitz over a scorched desert fortress bristling with anti-air batteries, missile trucks, and the empire's largest war machine.
Dense, readable patterns built around skill, not luck. Weave, dodge, and punish.
Start nimble, then unlock the heavy-hitting B1B2 Obsidian Starfighter and more.
Every run is scored and submitted to Steam. Climb to the top.
Baby, Normal and Crazy modes, plus adjustable game speed for any skill level.
Xbox and PlayStation pads with rumble feedback, fully remappable, plus keyboard and Steam Input.
A full original score, with a post-completion jukebox to replay every track.
Easy to grasp, hard to master. Four beats you'll repeat every run.
Read each pattern and weave through the bullets. Dodge-roll when it gets tight.
Hold fire, clear waves, and rack up the score multiplier.
Charge by dealing and taking hits, then detonate to turn the tide.
Beat the stage, bank your clear bonus, and submit to the leaderboard.
Baby, Normal and Crazy genuinely change the fight: easier modes hit softer and loot more, but the leaderboard only awards a full score on Crazy. Adjustable game speed lets you slow things down to learn, or crank it up for the real arcade rush.
Downed enemies drop pickups that drift toward you. Fly over the ones that help, and steer clear of the traps.

Patches your hull and restores a chunk of health.

Recharges your Power Shield so you can flame-aura again sooner.

Reloads a screen-clearing nuke charge. Bank it for a swarm.

Tops up a homing bomb salvo for your fourth weapon mode.

Instantly cools an overheated weapon so you can keep firing.

Detonates a screen-wide blast that wipes every enemy and asteroid on screen.

Locks your controls for two seconds. Do not touch it.

Drains your health steadily over five seconds.

Clouds the screen for five seconds and hides incoming fire.
Pure-energy fire with a per-ship pattern. Always on: position to keep it on target.
Tight invincibility frames. Your answer to walls of bullets and predictive aim.
A flame-aura invuln burst for the moment everything goes wrong.
A screen-clearing blast. Save it for a swarm you can't out-dodge.
Stuns and scatters enemies. Buys you a breath when you're boxed in.
The big one. Wingmen spawn at your flanks, a super-laser tears the middle, and nukes cascade across the field.
Default layouts below, shown with Xbox labels. PlayStation pads map one to one (A is Cross, B is Circle, X is Square, Y is Triangle), with rumble support. Everything is fully remappable, with Steam Input.
Built in Godot 4.6.2 on the Direct3D 12 Forward+ pipeline.
The adventure is only beginning. New stages, bosses, story paths, and gameplay systems are planned for future updates.
Planned showdowns, each with a personality the galaxy did not ask for.
Nobody knows whether he is a genius, a madman, or both. Every week he unveils a new invention: reusable rockets, cybernetic watermelons, and a flamethrower that somehow became legal. His followers believe he will lead humanity to the stars. His critics believe he should stop posting.
After creating the most powerful AI in the galaxy, he concluded that organic life is merely inefficient software. He now spends his days trying to optimize the universe, whether anyone wants it optimized or not. According to his AI, this biography has a 99.99% chance of being accurate.
As a child, a clown accidentally tickled his pet lion during a birthday party. The emotional damage was irreversible. Years later, he commands the largest military force in the galaxy and has sworn revenge against every clown he can find. Several planets have questioned whether this response is proportional.
Grow stronger between runs and shape your build.
Earn new airframes from the hangar as Kuma's story unfolds.
Choices that branch the journey.
Your path decides how it all ends.
New worlds beyond the first three.
Fresh multi-phase showdowns to learn.
Earn new looks the deeper you play.
Rewards for the curious and the bold.
Kuma's journey began with a simple goal: find her family, find her missing sister. But as secrets unravel and powerful forces rise across the galaxy, she discovers her search is connected to something far bigger than she ever imagined.
Every choice you make will shape her story. Choose your allies. Choose your enemies. Choose your path. Some decisions open new opportunities. Others unleash consequences that cannot be undone.
Will Kuma save her family and find her sister... or accidentally destroy the entire galaxy? Only your decisions will determine her fate.
Beyond Horizon is heading to Steam. Wishlist now and be among the first to take a run at the leaderboard.